'Death Stranding' Looks Like A Ubisoft Game With Dark Souls Online Abilities
The enigma that is Death Stranding has shed some of its secrecy with Hideo Kojima giving a nearly one-hour demo of the game at TGS 2019. Does this new gameplay fully explain the BB's, BT's other dimensions and what's up with Mads Mikkelsen? No. But it does give a better understanding of the games basic mechanics.
If I was going to pick two games to describe what this gameplay makes me think of I'd have to say Dark Souls and Assassin's Creed or just about any Ubisoft game.
Looking past some of the more tiny details this gameplay video shows, everything kinda boils down to two core things.
You're travelling across huge environments to deliver items. When you deliver them you'll open up the map some more and icons will appear on it for you to check out. This is the games basic and core driving functions. Opening up the map further and connecting the different communities across America.
The online functions kinda like Dark Souls. You can leave signs and notes for players. Even ladders to help out other players. Similarly, you may come across dropped items, signs pointing out dangers or secrets. And when battling a boss you can call for some help.
This is probably the best understand you'll get of the game at the moment. And although the video is in Japanese, I made do with the not-so-great auto-generated Youtube subtitles and just watching what's happening on screen. I really don't think there is any major story stuff in this whole gameplay either, so don't fear spoilers. It's all Mission 2 stuff, very early in the game, and it skips around a lot to explain gameplay mechanics.
Let us know what you think of the Death Stranding gameplay from Kojima live at TGS 2019 in the comments below.