What Orion was all about in Bethesda’s Conference
Bethesda chose to promote an interesting piece of technology during their E3 Conference today that id Software has been developing called Orion.
Orion is a technology that will be able to be integrated into nearly any game and game engine that promises to reduce latency and use less bandwidth when streaming those games. And not streaming as in Twitch live streaming as I — and please let me assume many other — thought originally as the technology was first being touted. It’s for streaming on services like ProjectXCloud from Microsoft or Google Stadia.
Orion is a technology that promises to help in easing the act of streaming a game on the hardware. Be that your Xbox as the place of origin or Google’s big server farm for Stadia. Orion would help reduce the stress of both those places and also make significant improves to the game being streamed.
Was this a good thing to show in the middle of a Bethesda E3 conference? Ideally no, but if the service is a success and games with Orion attached to them are the ones we can trust to run most stable through cloud and streaming services in the future, the name could become synonymous with a stable product. Games without Orion could be left as worrisome, especially FPS’s that require higher reactions times and even less latency than something like an RPG.
We’ll have to see how the service is integrated by developers in the future. But we’ll get our first look at Orion in action later this year when public trials of Doom (2016) begin for free for select members of The Slayers Club — which you can sign up for on their website.