Little Kitty, Big City is a cute game with a beautiful art style and a simple story. It isn’t a long game, but I enjoyed my time with it nonetheless. The game begins with your kitty falling from up high and landing in a trash can. It’s not the most dignified way for a cat to enter the world, but our feline friend dusts itself off and is soon roaming around.
The first few alleyways are designed like a tutorial, and I was quickly acquainted with the controls. Moving about was easy, with the left stick controlling my cat and the right stick for the camera. Soon, I was being taught how to bat things with my paws, and I put this power to use immediately by knocking everything off every surface I could find. Now that I had tested gravity, it was time to meow and let everyone know it was still safe to exist. Next, I learned to leap and climb, making my way over some obstacles and then crawling through a hole to escape into the wider city. With all this new knowledge, there was nothing left to do but let free those pent-up energies in the way of Zoomies and Zoomies I did go.
With the tutorial section out of the way, there was a city to explore, filled with people, other animals, and plenty of mischief for a small cat to get into. As I approached the city, there was a crow resting atop a bike, who looked like they wanted to chat. I spoke with him, and he gave me a mission to collect shinnies, and in return, I would get a fish. After haggling with the Crow, I was soon on my first mission; as I was searching the city, I came across many new friends in need of help or looking at playing a game. This theme carries the whole way across the game, and I enjoyed it thoroughly, with each animal having a different mission or game to play. It was a sheer delight.
The thing that originally drew me to the game was its art style; it was interesting to look at, and the longer I played, the more I appreciated it. The game has a cartoonish styling, and the characters are all unique. There is also a range of little hats your cat can wear; they are all very cute. The humans in the game are all based on similar models and only differ when they are involved in a mission. The music in the game is subtle and melodic, while the game audio is perfectly designed, and the city’s inhabitants’ sounds make the place feel alive.
The game’s main storyline could be completed in a couple of hours, but my final time is closer to five hours, with all the side missions and stories to explore. The game is wonderful, and I explored every aspect before finalising my climb back home. The team at Double Dagger Studio should be proud of the game they have made. I know a few cat lovers who will be very keen to experience this game.
The game is playable on both PC and Steam Deck, making it an easy and portable companion, and the cloud saves synchronised immediately, so I could move from one to the other easily. I also experienced no errors or issues on either platform, which was a blessing.
(Review code provided to Explosion Network.
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