Respawn is shaking things up with Apex Legends: Revelry, the 16th Apex Legends Season. There are major changes across the board in what is bound to change the game in many ways and will see even seasoned pros having to re-learn certain aspects of the game. Every legend in the game will have some change to them this season, and there are going to be some changes to the modes in Apex Legends, with the addition of the much-requested Team Death Match.

Legends & Class Changes

There have been 15 new legends added to Apex Legends since launch, alongside four new maps and many Limitied-Time-Modes. Those 15 new legends have come at one per season, but Season 16 – Revelry will be the first to skip adding a new legend to the game and, in its place, overhaul the legends in the game via changes to the Classes and changing up the Class Perks. 

Apex Legends will now have five classes, and all legends are being re-positioned into these new classes for where they make sense. 

  • Assault – Combat Initiation & Utility

  • Skirmisher – Combat Mobility & Escape

  • Recon – Enemy Intel & Tracking

  • Controller – Area Setup & Control

  • Support – Team Survival & Supply

More details, including changes to the class perks, will be revealed closer to Season 16 – Revelry. 

With the changes to the way the class system works, some legends have also had to happen, and there are significant changes to six legends this season, including Wraith, Lifeline and Seer. 

Game Modes

The biggest news to come out of Season 16 – Revelry for many players is the addition of a Team Deathmatch mode. However, it will come at a cost as ‘Arenas’ is being sunsetted (much like Apex Legends Mobile)

Team Deathmatch will follow the regular rules you’d be used to seeing in most FPS games. It’s the first to 30 kills to win a round and the best of three rounds for the overall win. It’s a 6v6 mode allowing two squads of three to play together. You select a legend and a loadout at the start of a round, and you can change your pick between rounds, but not during deaths. Speaking of deaths, unlike the core Battle Royale mode, deaths are expected in a TDM mode, and you’ll respawn just a few seconds after you’re downed. At launch, three maps will be available, ‘Party Crashed,’ ‘Habitat 4,’ and ‘Skull Town,’ all of which will be familiar to anyone who played some Arenas.

Paired with the launch of Team Deathmatch for Season 16, a new rotating game mode will come three weeks into the upcoming season called ‘Mixtape.’ The Mixtape mode will rotate you through several game modes that may be LTM. At launch, it’ll be Gun Run, Control and Team Deathmatch. Mixtape is a permanent rotating playlist of modes, and it’s just the modes in it that’ll be changing.

New Player Onboarding

The team at Respawn have taken a refreshing approach to more than just the legends, classes and game modes in Season 16. Player onboarding will also improve with a new video player video that introduces the game and changes what and how new players experience the game. Instead of doing your short stint at the firing range and then moving on to real games, new players will now do a set of orientation matches that’ll pair them up with other new players (you can also invite your friends who have played the game already to these if you wish) and some bots. Once the new player has scored in the top 10 enough times or got a few kills, it’ll let them move on to playing against real players. 

A new set of Apex 101 challenges will be available for everyone, including season players, to complete, which will cover the basics of the game, and completing all of these will earn you the Apex 101 badge to show off in-game. 

Changes to the firing range are also coming over the new couple of seasons, and in S16, you won’t need to pick up ammo anymore to practice your shooting, and you’ll be able to customise if the dummies are moving or not and other features.

New Weapon

It’s been a while, but a new weapon called the ‘Nemesis’ is coming to Apex Legends in S16, and it’s coming into the game hot and ready-to-wreck shop. 

Nemesis is an energy-class assault rifle with a four-round burst fire. It has an exciting mechanism, where the most you’re firing it, its ‘ramp up’ ability kicks in and reduces the delay between the time you can fire it. Potentially during big firefights, as long you’re shooting consistently, it can almost turn into a fully-auto weapon.

Login Rewards

There are two big login rewards for this year’s anniversary event celebrating Apex Legends’ launch. For the first week of Season 16’s launch (February 14th), you’ll automatically unlock Crypto with a thematic pack that’s guaranteed to contain an item for him. And then log in the next week (February 21st), and you’ll unlock Ash and pack themed just for her. 

We’ll have more on all things Apex Legends: Revelry in the coming week in the lead-up to the launch. Until then, let me know in the comment section below what you think of the significant changes for this season. Are you excited about the new class system? How about the addition of Team Deathmatch?