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Hot Wheels Rift Rally brings back the tech behind Mario Kart Live: Home Circuit

<p class="">When I thought I'd lived down all the naysayers talking about <em>Mario Kart Live: Home Circuit</em> not being good — they go and pull me back in with Hot Wheels.</p>

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Just when I thought I was out. When I thought I’d lived down all the naysayers talking about Mario Kart Live: Home Circuit not being good — they go and pull me back in with Hot Wheels.

Velan Studios (the studio behind Knockout City that just announced they are ending the game) has announced they are using the same tech behind Mario Kart Live: Home Circuit to bring Hot Wheels Rift Rally, a mixed-reality racer, to PlayStation and Apple. 

Like Mario Kart Live: Home Circuit, the game works as a combination of an RC racer and a digital game. By placing ‘reality games’ around your house, you can create a track, and then you will race a physical car through these gates by looking at the screen on your TV or iPhone. A significant change between this and Mario Kate Live: Home Circuit is that the cars on the screen will be able to change into 140+ Hot Wheels vehicles, there is a stunt mode, and you can race three other players in the same room.

Check out the reveal trailer below.

You can currently pre-order two editions of the game, but neither is available to purchase in Australia yet. 

Hot Wheels Rift Rally – Standard Edition

Includes everything you need to race, stunt, and drift in mixed reality:

  • One-of-a-kind Chameleon RC car

  • Four high-tech mixed-reality gates

  • Charger cable

Hot Wheels Rift Rally – Collectors Edition

Includes everything in the Standard Edition, plus these exclusive extras:

  • Collectors Edition Chameleon RC car

  • Limited edition die-cast McLaren Hot Wheels® car

  • Bonus unlockable car: McLaren Senna

Stay tuned for more information and when and where you can pre-order Hot Wheels Rift Rally in Australia. You can pre-order in US/Canda HERE. 

[S/O Press Start]

Dylan Blight
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Dylan Blight

[He/Him] Dylan Blight is the Founder and Editor-in-Chief of Explosion Network, an independent Australian publication covering video games, film, television and pop culture. Since founding Explosion Network in 2017, Dylan has written and produced reviews, news, interviews, features and podcasts across the entertainment industry, while overseeing the publication's editorial direction and content.

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