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Movie Review

Iron Lung Review

Even with an interesting concept here, you can’t make the mundane, which is interactive, be as engaging when you’re just in the passenger seat.

SCORE3.5
[tabs slidertype=”top tabs”] [tabcontainer] [tabtext]Movie Synopsis[/tabtext] [tabtext]Directors & Writers[/tabtext] [tabtext]Cast[/tabtext] [tabtext]Cinematography, Editing & Music[/tabtext] [tabtext]Distribution & Release[/tabtext] [/tabcontainer] [tabcontent] [tab]In a post-apocalyptic future after “The Quiet Rapture” event, a convict explores a blood ocean on a desolate moon using a submarine called the “Iron Lung” to search for missing stars/planets.[/tab] [tab]Directors: Mark Fischbach
Writers: Mark Fischbach, David Szymanski (based on the video game by)[/tab] [tab]Mark Fischbach, Caroline Kaplan, Troy Baker[/tab] [tab]Cinematographer: Philip Roy
Editing: Mark Fischbach, Marc Schneider
Music: Andrew Hulshult[/tab] [tab]Distributed by: Piece of Magic Entertainment
Release Date: January 30, 2026
Platform: Cinema[/tab] [/tabcontent] [/tabs]

I’ve heard of the game Iron Lung, of which this 2026 film is based upon, and I, like I’m sure most people, wondered how a one-location video game that takes most an hour to beat for most people to finish, could be stretched into a two-hour film. And the answer is that it doesn’t achieve that well — it drags. Even with an interesting concept here, you can’t make the mundane, which is interactive, be as engaging when you’re just in the passenger seat.

Mark Fischbach, aka Markplier, a very popular Let’s Play YouTuber, stars, as well as directs and writes this adaptation. He had previously done a Let’s Play of the game on his YouTube channel in 2022. I’m not sure how this game, of all the indie horror titles he’s played became the one he wanted to adapt, but it’s got an interesting prolgoue: the stars and habitable planets vanish, there are only space stations and ships, and now a group is sending a convict down into a deep sea of blood on a moon to see what can be discovered at the bottom, hopefully a way to save humanity.

The concept is simple enough that the film relies heavily on the camera, sound design, and music to keep the thrills sustained at all times, and many of these elements work well. The first half-hour of Iron Lung is solid as we follow Fischbach as Mark, the convict, sinking lower in this mysterious sea, and figuring out how to work the submarine he’s been welded shut inside of. The sounds of creaking and potential threads around his metal box kept me on my toes, but once you reach the mid-way point of the film, it’s a drag to the finish line and quickly becomes a snoozefest.

Seeing Simon work on the sub, marking down co-ordinates, and struggling with his mental state, until you’re seeing these scenes play out for the twentieth time. And with little other character for Simon to interact with, we’re left to Fischbach to carry the screen presence alone. For a first-time feature, starring, writing and directing — he’s perfectly okay.

What annoyed me the most was that at times, there were elements interjected that weren’t part of the game. Characters on the main ship that’s dropped the sub into the moon’s ocean, and flashbacks to when Simon was a kid. All glimmers of moments that would have given the pacing of the film the breaks from the dull, tiered-down scenes of Simon doing the same things over and over again. But we barely get any of these, not enough to help it break up the pacing, and definitely not enough to help sustain the two-hour runtime. A runtime for a film with the least amount of meat on its bone I can remember watching in recent memory.


REVIEW VERDICT

Iron Lung Review

3.5 SCORE

Is it better to watch Markplier playing the game on YouTube for less than an hour or spend two hours with Markplier playing the character in his film for two hours? The answer is the former by a mile.

Dylan Blight
WRITTEN BY

Dylan Blight

[He/Him] Dylan Blight is the Founder and Editor-in-Chief of Explosion Network, an independent Australian publication covering video games, film, television and pop culture. Since founding Explosion Network in 2017, Dylan has written and produced reviews, news, interviews, features and podcasts across the entertainment industry, while overseeing the publication's editorial direction and content.

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