Marvel Snap is a new CCG from ex-Hearthstone designer and game director
Early this morning, developer Second Dinner revealed their upcoming Marvel digital CCG, Marvel Snap, which will launch on mobile and come to PC sometime later.
Marvel Snap is a fast-paced CCG that focuses on easy to understand gameplay but with enough strategy and deck-building to keep the hardcore CCG players hooked.
Two players fight for control over three zones named after specific Marvel locations, with the winning player being the one who wins two of three of the zones at the end of the game. There are only six turns in Marvel Snap, so each match will only take around three minutes. Players each take their turns simultaneously, revealing what cards they’ve chosen to play at the same time, meaning the game is less reactionary and more about planning around what you think your opponent may do.
Players build their decks with cards having unique abilities that trigger either passive abilities for their team, like Captain America giving your other cards in the location it’s played +1 power, or something like Shang-Chi while will destroy all enemy cards at the location it’s played with power nine or greater. There’s no need for typical CCG decks of 60+ cards because the games are short, and instead, you build a deck with 12 cards.
At launch, Second Dinner is launching with 150 cards in the game with plans to add more regularly after launch. As far as micro-transactions go, the team promised you could earn every card in the game for free, but just how much of a grind you’ll need to go on to do that compared to just paying for them is yet to be determined. But there will also be variants of cards released (alt-art) which seems like the most obvious place to make money in a way that won’t punish casual players and lets the hardcore seek out rarer cards to pimp their decks.
The “snap” in the title of the game comes from a mechanic that lets you double the stakes of each match but more or less yelling to your opponent “, I’m sure I’m going to win!” If you do, you’ll win more cosmic cubes, which sounds like they’re used for your player rank and potentially currency (I honestly am not 100% sure on this yet). But you can also retreat at any point in a patch before the final turn, which means you’ll lose fewer cubes than if you’d seen the match out to the last turn.
You can check out some complete gameplay in the video below.
Second Dinner is led by ex-Hearthstone game director Ben Brode who left Blizzard in 2018 and started Second Dinner; this will be the team’s first game. Getting a Marvel game as your launch project for a new team is a pretty good score.
What do you think of Marvel Snap? You can sign up for Beta access here if you have an Android device. Will you be playing? Let me know in the comment section below.

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