
Animal Crossing: New Horizons — Review
A slow, soothing life sim that unfolds in real time and quietly takes over your mornings, evenings, and everything in between.
Synopsis
Escape to a deserted island and build your own paradise. Forage, craft, decorate, fish at sunset, and check in daily as time and seasons mirror the real world.
Details
- Publisher
- Nintendo
- Developer
- Nintendo
- Reviewed on
- Nintendo Switch (handheld & docked)
- Director
- Aya Kyogoku
- Art Director
- Koji Takahashi
- Sound Director
- Kazumi Totaka
- Programming Directors
- Yoshitaka Takeshita, Hiromichi Miyake
Day 1 to Day 30: From Tent to Town
My first day on “Destiny” (yes, that’s the island’s name) was all sticks, weeds, and a tent. Tom Nook fronted the getaway, then handed me a 5,000-bell bill and a to-do list. Days later I was crafting tools, upgrading to a mailbox-equipped house, island-hopping for iron, and plotting new home plots. A month in, Destiny is bustling—villagers with big personalities, a fruit orchard, museum donations, and a daily rhythm that’s genuinely rewarding.

Two Phases: ACBT & ACPT
ACBT (Before Terraforming) is your onboarding: learn systems, attract shops and residents, and establish a routine. ACPT (Post Terraforming) begins after credits when island design truly opens up—reshaping cliffs and rivers, laying paths, and obsessing over symmetry.
Tools, Crafting & Degradation
The core toolset—axe, shovel, net, rod, slingshot, vaulting pole, and ladder—gate island interactions. All but pole and ladder break, so resource stockpiles matter. Recipes ramp from basics to kitchenettes and even golden armor. Early crafting at Tom Nook’s bench works, but home benches can’t access home storage, which adds avoidable tedium near your house.

Nook Miles & Random Islands
Everyday actions earn Nook Miles you can trade for gear, decor, and—crucially—mystery island tickets. Those resource islands top up wood/stone and occasionally produce a new villager to recruit. It’s a smart pressure valve when your home island is tapped for the day.
Real-Time Pacing
Buildings take real days to complete; shop stock rotates daily; events sync with your calendar. The design slows you down in a delightful way—you’ll catch yourself planning tomorrow’s check-in before bed. (Time-travel exists; I opted not to.)

Loans, Storage & Remodeling
Post-game, home expansions become irresistible: more storage, new rooms, bigger projects. I built a plant-packed meditation room and started a week-long neighborhood relocation—one house per day—after re-routing rivers and flattening a cliff. It’s slow by design, and that commitment makes the end result feel earned.
Economy: Bells, Fruit & Turnips
Fruit orchards are steady income, especially non-native fruit from friends. For big gains, it’s the stalk market: buy turnips on Sunday, watch AM/PM prices, and sell high. A good spike can mint millions.

ANIMAL CROSSING: NEW HORIZONS TURNIP MARKET IS TURNING US ALL INTO MONSTERS
Multiplayer: Cute Hangouts, Missed Mini-Games
Up to eight players can share an island session for fishing, photo ops, or turnip runs. Many placeables animate, but few become actual activities—basketball hoops you can’t shoot on, pinball you can’t play. The sandbox begs for more interactive toys.

Online Friction & QoL Wishes
- Arrivals/Departures: Every visitor forces a 20–30s cut-in for all players; multiply that by seven and it drags.
- Tool clarity: A durability meter would make planning runs easier.
- Donations UI: Inventory icons should indicate if you’ve already donated a specimen.
- Item locking & placement: Let us lock decor (no more picking up fences by accident) and nudge items with finer grid control.
- Benches & storage: Allow home benches to pull from home storage.

Live Events & Seasons
Events have been a mixed bag (Easter’s egg overload was… a lot), but Earth Day brought new merchants and bushes. Given the game’s success and strong first-month support, the year ahead looks promising. Seasonal shifts bring fresh critters, recipes, and vibes—winter selfies vs. beach days never get old.
Verdict
Animal Crossing: New Horizons is intentionally unhurried, quietly compulsive, and endlessly charming. The real-time cadence makes small wins feel meaningful; terraforming turns the back half into a creative sandbox; and while online flow and UI could be smoother, the daily ritual is irresistible. I’ll be checking in all year.