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Review — Games
Final Fantasy XIV: Endwalker Review — A triumphant, emotional finale

Reviewed on: PC
Also available for: PS5, PS4
- Developer:
- Creative Business Unit III
- Director:
- Naoki Yoshida
- Writers:
- Natsuko Ishikawa, Banri Oda
- Cast:
- Colin Ryan, Jonathan Bailey, Robert Vernon, Robyn Addison, Peter Bramhill, Timothy Watson, Bethan Walker, Bethan Cullinane, Gemma Lawrence, Luke Allen-Gale, Stefano Braschi, Gunnar Cauthery, Joanna Ruiz, Ciaran Owens, Adam Howden, Laura Aikman, Jaimi Barbakoff, Nigel Pilkington, Allan Corduner, Nigel Betts, Ben Turner, Sheena Bhattessa, Jay Saighal, Anthony Howell, Gemma Whelan, Gwilym Lee
2021 has been an amazing year of growth for Final Fantasy XIV with a swell of support from the franchise leading to many players picking up the game for the first time (including myself) thanks to the game’s free trial period (which I am sure you have heard about). But can the team led by Naoki Yoshida move this recent popularity even further with the release of Endwalker after several delays and content cancellations?
Endwalker is the accumulation of the ongoing story that began in 2013 with the relaunch of the game, and it sets out to wrap many of the loose threads created throughout its time and create a world for new stories for the next ten years of content. We know that endings to great ongoing stories can be difficult with recent history. Still, since writer Natsuko Ishikawa took over with the acclaimed Shadowbringers expansion, there was hope that this would not be similar.

Endwalker quickly brings players back into the story with the Final Days set to be ahead with the player’s Warrior of Light and the Scions of the Seventh Dawn, Eorzea’s last hope. Ishikawa does a fantastic job bringing the Final Fantasy XIV story to a resounding crescendo. Continuing her work from Shadowbringers, Ishikawa continues to bring further depth to all of her returning characters, especially the ongoing villains, the Ascians, who continue to change into characters the player can connect with rather than the classic one-dimensional hooded villains.
Throughout the extended playtime of Endwalker, players are given plenty of time to get to know characters new and old while discovering many truths about the forces of light and darkness, Hydaelyn and Zodiark. But Ishikawa does seem to struggle with returning characters from beyond her previous writing scope. Many characters featured heavily in the original game and the earlier expansions (A Realm Reborn, Heavensward and Stormblood) seem to be missing for much of the plot compared to characters featured within Shadowbringers. This is made very clear by one particular fan-favourite character brought back, set to have a central role in this expansion from the trailers and preceding quest lines; Ishikawa seems to struggle with understanding their storyline. The character ultimately flounders within the overarching plot to the disappointment of many fans. Despite this apparent difficulty, the story of Endwalker is something that I do not believe will be experienced in video games again. The nuance and depth that the story is willing to go to is beyond much of modern-day video games. The fact of the matter is that Final Fantasy XIV, despite being a Massive Multiplayer Online game, truly lives up to the credentials of the Final Fantasy franchise and can be considered among its best.

Throughout the 40+ hours main storyline, players will find themselves venturing through six unique areas, from the Indian-inspired Thavnair to the cold wastes of war-torn Garlemald. Adventures are treated to a feast for the eyes, with landscapes showing a beauty that has become a regular for Final Fantasy fans. With this landscape comes a wide array of new characters to meet and quests to go on. The team at Creative Business Unit III tries to vary the gameplay loop throughout the playtime, but prior to the final two areas, there was somewhat of an overreliance on “follow quests.” For the first time in the game’s history, players are given a chance to journey with many of the companions they have come to know throughout their time in Eorzea. Quests throughout Endwalker feature members of the Scions of the Seventh Dawn accompanying the Warrior of Light, providing further detail and character to each of the areas explored. This also goes through to the improved Trust System that allows these characters to join the player in dungeons throughout the game rather than other players; the AI works well and forms around whatever role the character has taken.

The dungeons in Endwalker are designed well for the most part, with many bosses feeling new and fun to learn, though one or two of the mid-expansion dungeons do fall flat compared to those surrounding it. The Trust System further improves these dungeons with the added conversations coming from the NPCs. One particular dungeon towards the end of the game is made a truly fantastic experience by including the NPCs.
Along with the new systems, the story of Endwalker is made even more significant by Masayoshi Soken’s awe-inspiring score. Many of the moments throughout Endwalker are made truly memorable by the included score, to the point where returning to areas will quickly bring back emotions just from the score playing as players adventure across the landscape.

As with all expansions for MMOs, two new jobs are added with Endwalker: Reaper and Sage. Plus, there’s a slew of new abilities for every job, and even several job reworks. Both of the new jobs bring unique aspects to Final Fantasy XIV. With its giant scythe, the Reaper summons the darkness of the Void to inflict large amounts of damage; with a fun rotation and minimal downtime on its abilities, Reaper currently boasts the highest damage of any job in the game. Sage enables the player to become more flexible in the role of healer—set a partner to be your healing focus and then set your mind to destroying the foe before you. The Sage may be a difficult job to master, but its gameplay design means it may be the most rewarding of the healing jobs.
The expansion also came with a statistics squish, which means that numbers across the game have been reduced, which is typical for MMOs throughout their lifespan. This choice also sets up Final Fantasy XIV for its next ten years of growth. This stat change also means many changes have come to every job in the game—each boasts new skills for the level-90 cap and significant changes to existing skills. The latter has led to players having a new challenge with learning how best to use their jobs within these changes. For many players starting Endwalker, it could be a surprise to see many of their abilities with large red Xs when they first log in, especially for Summoner players who have had the most considerable rework from the existing jobs. Balancing is still to be done across the board, so many jobs will see slight changes within the foreseeable future as to be expected from any ongoing game.

Unlike many MMOs of the modern era, Final Fantasy XIV emphasizes its story, but this does not mean it strays away from what many believe to be the most important aspect of the genre: endgame content. With Extreme Trials available from this initial release, there was plenty for players to dig their teeth into; both trials hold an array of new mechanics for players to learn with enhanced versions of bosses from throughout the core story missions. Two weeks after the launch, the first floor of the normal raid content was released by Square Enix, with four new bosses available for players to tackle along with a new story that is set to prepare players for the future of Final Fantasy XIV.
Each of the four bosses is very entertaining to play, with mechanics that some players may enjoy a new take on and several signs that the developers are only getting started with their game design mechanics. Players are currently getting ready for the new Savage Raids, more complex versions of the recent raid releases, which will be out in just a week. But Final Fantasy’s endgame also boasts plenty more content for players who are not keen on the harder difficulty content. Crafters and gatherers have plenty to do with the stories of the Studium as they level, as well as the improved Fate system to assist with levelling alt jobs throughout Eorzea. With this just the beginning for endgame, there is plenty to be expected with Alliance Raids, Ultimate Raids and Relic weapons still to come.
Final Fantasy XIV: Endwalker is an experience unlike any other, and it is truly a masterpiece that lives up to the Final Fantasy legacy. Across the original game and its four expansions, there is love and care to the storytelling that has created a great community that supports the developers to push onwards with its storytelling. Endwalker is a love letter to these characters that have grown since 2013 and sets them up to explore for the next ten years. With any MMO, the launch is just the beginning, but with the launch of Endwalker, I am only excited to see what more the team at Creative Business Unit III and Square Enix can achieve in this beautiful world. I am sure I will be raving about Final Fantasy XIV for some time, and my passion for the game will continue to grow. With this being said, I believe it’s appropriate to finish this review with one final question—
Did you know Final Fantasy XIV has a free trial that lets you play all the way up to level 60?

(Final Fantasy XIV: Endwalker code provided for review)