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State of Play 2026 Kicks Off Strong – Our Breakdown [Arcade Couch Podcast]

We break down the first State of Play for 2026, which brought plenty of surprises and new game trailers.

We break down the first State of Play for 2026, which brought plenty of surprises and new game trailers.

SHOW DOT POINTS

  • The PlayStation Showcase featured a variety of new game announcements.
  • Wolverine was included in the showcase, albeit not in the expected format.
  • Kenna: Bridge of Spirits sequel shows significant development.
  • Ghost of Yotai Legends is set to return with multiplayer features.
  • Death Stranding 2 is confirmed for PC release.
  • Resident Evil Requiem continues to generate buzz with frequent trailers.
  • Legacy of Cain is getting a remaster, sparking interest in the franchise.
  • A new 2.5D Castlevania game is in development, appealing to long-time fans.
  • Unique IPs like Project Windlass are being introduced, showcasing creativity.
  • Konami’s segment highlighted both remasters and new titles, indicating a focus on legacy franchises. The John Wick game aims to capture the essence of the franchise.
  • Bungie’s Marathon is set to test servers with a service slam.
  • PlayStation Plus is adding notable titles like Marvel’s Spider-Man 2.
  • Saros gameplay trailer showcases significant improvements over Returnal.
  • Marvel’s Fighting Souls introduces new characters like Storm and Magic.
  • God of War trilogy remakes are in early development for PS6.
  • Sons of Sparta explores Kratos’s early life and relationships.
  • The game aims to offer a different perspective on Kratos.
  • Voice acting in Sons of Sparta has received mixed reviews.
  • The game’s combat mechanics differ from those in traditional God of War games. Wrestle Quest’s pixel art aims for an authentic 80s aesthetic.
  • Highguard’s layoffs reflect broader issues in the gaming industry.
  • Video game success is crucial for team retention.
  • Mario Tennis Fever offers smooth, engaging gameplay.
  • Mugenics combines humour with tactical gameplay mechanics.
  • The gaming industry often relies on the success of the next release.
  • Highguard’s development challenges raise questions about live service games.
  • The structure of video game development can lead to instability for teams.
  • Mario Tennis Fever’s story mode serves as an extended tutorial.
  • Mugenics has the potential for addictive gameplay and deep mechanics.

YOUR HOSTS
🎙️ Dylan Blight
🎙️ Ashley Hobley

EPISODE TIMECODES

00:00:00 – Intro
00:50:00 – State of Play Breakdown
00:43:30 – God of War Sons of Sparta Review-In-Progress
00:55:50 – Highguard Developer Lay Offs
01:04:20 – Mario Tennis Fever Review-In-Progress
01:13:20 – Mewgenics Impressions
01:20:40 – Outro

RESOURCES

CREDITS

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Dylan Blight

Dylan Blight

[He/Him] Dylan Blight is the Founder and Editor-in-Chief of Explosion Network, an independent Australian publication covering video games, film, television and pop culture. Since founding Explosion Network in 2017, Dylan has written and produced reviews, news, interviews, features and podcasts across the entertainment industry, while overseeing the publication's editorial direction and content.

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Ashley Hobley

Ashley Hobley

[He/Him] As the Executive Editor of Games & Entertainment, Ash uses his sharp-eye to oversee the majority of the editorial work coming out of the Explosion Network.

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