EXPLOSION NETWORK
Independent Australian Video games, entertainment & pop culture
AUSTRALIA
Arcade Couch

We All Like Dragon Age: The Veilguard [Arcade Couch Podcast]

We've all been playing Dragon Age: The Veilguard and discuss the gameplay, story, favourite companions, class and race choices and more.

We’ve all been playing Dragon Age: The Veilguard and discuss the gameplay, story, favourite companions, class and race choices and more.

Dylan also discusses his final thoughts on Life is Strange: Double Exposure after finishing the game, and he and Ciaran discuss Wizard of the Coast’s commitment to cross-over sets in Magic: The Gathering.

Show Dot Points

  • The character creation system in Dragon Age is highly praised for its depth and integration into the story.
  • Combat mechanics improve significantly with increased difficulty settings, enhancing the tactical experience.
  • The story of Dragon Age: The Veil Guard is considered less engaging compared to previous titles in the series.
  • Multiplayer gaming experiences are often hindered by a lack of friends who play the same games.
  • Character relationships and choices play a crucial role in the gameplay experience, affecting party dynamics.
  • The game features a mix of linear and open-world elements, providing a balance of exploration and structure.
  • Players appreciate the variety of companions and their unique skills, though some feel less connected to them than in previous games.
  • The pacing of the game’s early hours is criticized for being disjointed and lacking clear direction.
  • The quest design could benefit from clearer indicators of difficulty and expectations for players.
  • Overall, the game is rated as a solid experience, with room for improvement in storytelling and character engagement. Parrying activates powerful abilities like Necrotic Blades.
  • Character customization is crucial for player engagement.
  • The game design reflects its origins as a multiplayer co-op.
  • Quest management encourages story progression without distractions.
  • The absence of DLC allows focus on future projects like Mass Effect.
  • Armour customization adds depth to character personalization.
  • Merchant interactions are tied to reputation systems.
  • Trophy systems can hinder player experience and freedom.
  • Baldur’s Gate 3 sets a high standard for RPGs.
  • Gameplay mechanics can lead to player frustration. Woke culture in gaming reviews can skew perceptions.
  • Life is Strange has both strong and weak elements.
  • Character development is more important than power in games.
  • Magic: The Gathering is shifting towards IP collaborations.
  • Crossovers are challenging the uniqueness of gaming IPs.
  • Players are divided on the impact of woke culture in games.
  • The latest Life is Strange game has mixed reviews.
  • Magic: The Gathering’s collaborations may dilute its original lore.
  • Pokémon TCG continues to evolve with new sets and events.
  • The gaming community is adapting to rapid changes in-game content.

Hosts:
Dylan Blight: https://twitter.com/vivaladil
Ashley Hobley: https://twitter.com/ashleyhobley
Ciaran Marchant: https://twitter.com/YaboyRingo

Arcade Couch Credits:

  • Music by: Dylan Blight
  • Art by: Cherie Henriques
  • Summary Show Notes: Created by Riverside.FM AI Integration

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Dylan Blight

Dylan Blight

[He/Him] Dylan Blight is the Founder and Editor-in-Chief of Explosion Network, an independent Australian publication covering video games, film, television and pop culture. Since founding Explosion Network in 2017, Dylan has written and produced reviews, news, interviews, features and podcasts across the entertainment industry, while overseeing the publication's editorial direction and content.

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Ashley Hobley

Ashley Hobley

[He/Him] As the Executive Editor of Games & Entertainment, Ash uses his sharp-eye to oversee the majority of the editorial work coming out of the Explosion Network.

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