
Wild Hearts – Hands-On Preview
EA Originals × KOEI TECMO × Omega Force take a fresh swing at the hunting-action genre.

My first one-star Kemono—a rat-like brute blooming with leaves and flowers—made the thesis clear. Chipping at its limbs worked, but progress was slow until the game introduced Karakuri. After a near-death encounter, ancient tech fuses with your hunter, letting you conjure utilities in real time. A simple box let me spring upward for diving slashes or scale cliffs; later a spring pad launched me into aggressive engages (sometimes a little too aggressively—hello, quick KOs).


Wild Hearts supports three-player co-op for the full game with cross-play at launch (no cross-progression). Opening my session to matchmaking immediately elevated the second hunt: we chained our Karakuri, revived each other, and finally felled the giant boar from the reveal trailer after a tense, 20-minute push. Communication felt almost implicit as our builds interlocked.
Outside combat, Karakuri are persistent until a Kemono demolishes them. Springs for quick traversal, zip-like tools for verticality—your world becomes a custom playground. Guests to your session can use your placed contraptions, and vice versa.
Release: on PS5, Xbox Series X|S, and PC.
A preview build of Wild Hearts was provided by the publisher.