You play as a fireman who’s called into a situation well above his pay grade. This is our best look at the game so far and shows off the DOOM 3/Deadspace inspired setting and shooting. You can see a hud-less design as well as combat that looks to be designed somewhat around shooting the limbs off enemies to take them out.
Lord of the Rings: Gollum – Developer Presentation
In this developer presentation, Saide Haberstroh explains the core concept behind the Gollum game coming from Daedlic Entertainment. There’s no gameplay, but some interesting concept art shown off alongside what seems like proper screenshots of the game.
Kev Harrison, the design lead on Smalland walks through the core concept of Smallland, a game that is going to instantly draw a comparison to Grounded, even if it seems this was announced prior to that game.
I’ve had my eye on Sable since its reveal. It has an instantly recognizable minimalistic comic-book-like art style. In this video, several of the areas of the game are shown off beside questing and riding around on machine bikes.
Cyber-noir point and click adventure game set in a futuristic Singapoint where you have to use real-world research to solve puzzles. Which does sound like a lot and possibly confusing? It’s coming to Switch, PC and Mac with a free prologue demo available from September 30th via Steam.
Warzone mode director Phil Therian explains how the different game modes in Avengers have been designed for different player types. He then goes over the ‘raid’ like missions. The game is out on Xbox One, PS4 and PC on September 4th.
Game director of Watch Dogs: Legion, Kent Hudson goes through a recruitment process before showing off a simple mission and explaining how enemies won’t go to gun-combat if you’re happy to stay in-hand-to-hand.
Marc Lopez, co-found at Infinigon Games explains the cooking-shown systems in place with Epic Chef. You’ll need to craft over 1000 recipes, grow your best materials and keep your wits about you to take on all the islands greatest chefs in this chef-RPG.
A better look at the flashback tapes that were revealed during Opening Night Live on Friday morning. This video showcases the hard levels with Lou Studdert, a producer at Toys for Bob explaining the team was seeking to add the challenge of the original game.
Sherlock Holmes: Chapter One – Developer Presentation
A look at what developer Frogwares is up to with their latest Sherlock game. No gameplay, but a bunch of concepts are and explaining some key choices in what makes this game so different from their previous Sherlock titles.