The world of Invincible has always felt naturally suited to a fighting game
Game SynopsisGame CreditsCastDeveloper & PublisherPlatform & Release
Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations.

Executive Producer: Mike Willette

Game Director: Dave Hall

Animation Director: Don Waters

Technical Director: Bill Merrill

Narrative Director: Michael C. Rogers

Art Director: Dan Edger

Development Director: Morain McLaughlin

Writers: Helen Leigh, Michael C. Rogers

Developer: Quarter Up

Publisher: Skybound Games

Platforms: PlayStation 5 (reviewed), Xbox Series X|S, PC

Release Date: 30 April, 2026


Invincible VS feels like a fighting game made specifically for people like me, which is to say, people who enjoy seeing exciting things happen on screen but aren’t good at, or don’t want to learn to be good at, fighting games.

While I’ve always appreciated fighting games for what they are, I’ve never been somebody willing to dedicate the time required to properly master complicated combo systems or spend countless hours grinding online matches. Games like Marvel vs. Capcom are fun for me because of the visual spectacle and the characters I know and love. Similar to the Injustice series. However, as a huge fan of both the Invincible comic series and the Invincible adaptation on Prime Video, Invincible VS immediately had my attention.

The world of Invincible has always felt naturally suited to a fighting game, with its brutal violence, devastating super-powered clashes, and uncomfortable level of destruction; Invincible VS absolutely understands why people love this universe. The characters at the front, with the high level of violence and adult humour, you’d not expect in a typical superhero story. It’s why that first episode of the Prime Video series stood out to so many people when it aired.

Invinble VS is a 3v3 tag-fighting game that features a roster of 18 characters. The core mechanics are built around combo-metres, which build and drop when you tag in between characters. The game is great for people like me, not great at fighting games, who want to smash buttons and somehow pull off cool moves. The game will let you do this, but you’ll build combos and obviously perform better if you take the time to learn them. That said, it’s nice to feel like you’re doing more than a million jabs by jamming the same few buttons over in a ‘combo,’ which’s really just your brain making up a pattern that feels good.

As somebody who usually bounces off fighting games fairly quickly, I appreciated how approachable Invincible VS feels early on. While there’s clearly a lot of depth hidden beneath the surface for dedicated players, the game still does a great job of making casual players in the genre, like myself, feel powerful almost immediately. I never reached a point where I felt completely locked out from having fun because I couldn’t execute perfect combos or fully understand every system at play.

Invincible VS captures the sheer brutality of Invincible perfectly. These aren’t clean superhero battles where characters politely exchange punches before walking away mostly unharmed. Every fight feels messy, violent, and genuinely chaotic. Characters smash each other through buildings, leave trails of blood across arenas, and unleash attacks that feel ripped directly from some of the animated series’ most shocking moments.

The presentation of the world, the violence, and the commitment to portraying the characters accurately carry over into almost every aspect of the game. The character animations feel authentic to the show, the voice acting helps sell the personalities fans already know, and the game constantly rewards longtime viewers and comic readers with references, interactions, and small details that make the roster feel true to the source material.

The game remains enjoyable if you enjoy being in the Invincible universe. Every character feels dangerous, every hit lands with absurd impact, and the game constantly embraces the uncomfortable violence that sets Invincible apart from more traditional superhero stories. That said, if you’re hoping for a deeper campaign or story mode, it’s very short at around an hour and will leave you wanting more, especially in comparison to the narratives and cinematic style crafted in the bigger worlds and universes of the Mortal Kombat and Street Fighter series.

It’s a fun game to watch, thanks to the violence and action, as well as the detailed arenas and effects that sell the scale of the destruction. How the camera works during larger attacks constantly adds to the feeling that you’re playing through some lost episode of the series.

For fans of the comics or animated series who have maybe felt intimidated by fighting games in the past, Invincible VS does an excellent job of making the genre feel approachable while still delivering the kind of over-the-top carnage you’d hope for from this franchise.

(Review code provided to Explosion Network.
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