
Koalaty Critics: Gotham Knights — Australian Review Roundup
Early impressions are split: fun co-op and Bat-family vibes vs. uneven performance and systems bloat.
Based on 9 scored Australian reviews (excludes unscored).
- 👍 2-player co-op is a standout
- ⚔️ Combat opinion is split
- 🧰 Loot/gear systems feel bloated for many
- 🚓 Gotham vibes & Court of Owls story mostly land
- 🐢 Performance drops below 30 fps noted widely
Ani-Game — 7/10
“Combat feels nice… great character moments… falls short due to forced-feeling RPG loot and pacing issues in missions and bosses.” — Joel Gralton
Checkpoint Gaming — 7.5/10
“Seamless, drop-in 2-player co-op is the saving grace… fully untethered and genuinely fun.” — Luke Mitchell
Explosion Network — 7.5/10
“Flounders under the Court of Owls’ weight, but still a great Bat-family experience that explores a world after Batman.” — Ciaran Marchant
GamesHub — 8/10
“Hard-hitting encounters and gothic quests feel like a spiritual successor to Arkham.” — Leah J. Williams
Kotaku Australia — Unscored
“Caught between Arkham and Avengers, struggling to carve its own identity.” — David Smith
Maxi-Geek — 6.5/10
“Fantastic Court of Owls take, but characters don’t feel unique and missions are standard.” — Terence Soet
PowerUp Gaming — 6.5/10
“Fast travel unlocks are busywork; systems often overcomplicate the fun.” — Adam Mathew
Press Start — 7.5/10
“Despite gripes, it’s addictive and enjoyable to roam Gotham and grow your hero.” — James Berich
Stevivor — 4/10
“Generic romp; co-op boss fights saw big drops; Bat-family fans may be disappointed.” — Steve Wright
WellPlayed — 5/10
“Pretty world, shallow structure; systems bloat drags the combat and pacing.” — Adam Ryan