Gotham Knights – Koalaty Critics roundup

Koalaty Critics: Gotham Knights — Australian Review Roundup

Early impressions are split: fun co-op and Bat-family vibes vs. uneven performance and systems bloat.

Koalaty Critics AU Average
6.6/10

Based on 9 scored Australian reviews (excludes unscored).

  • 👍 2-player co-op is a standout
  • ⚔️ Combat opinion is split
  • 🧰 Loot/gear systems feel bloated for many
  • 🚓 Gotham vibes & Court of Owls story mostly land
  • 🐢 Performance drops below 30 fps noted widely

Ani-Game7/10

“Combat feels nice… great character moments… falls short due to forced-feeling RPG loot and pacing issues in missions and bosses.” — Joel Gralton

Checkpoint Gaming7.5/10

“Seamless, drop-in 2-player co-op is the saving grace… fully untethered and genuinely fun.” — Luke Mitchell

Explosion Network7.5/10

“Flounders under the Court of Owls’ weight, but still a great Bat-family experience that explores a world after Batman.” — Ciaran Marchant

GamesHub8/10

“Hard-hitting encounters and gothic quests feel like a spiritual successor to Arkham.” — Leah J. Williams

Kotaku AustraliaUnscored

“Caught between Arkham and Avengers, struggling to carve its own identity.” — David Smith

Maxi-Geek6.5/10

“Fantastic Court of Owls take, but characters don’t feel unique and missions are standard.” — Terence Soet

PowerUp Gaming6.5/10

“Fast travel unlocks are busywork; systems often overcomplicate the fun.” — Adam Mathew

Press Start7.5/10

“Despite gripes, it’s addictive and enjoyable to roam Gotham and grow your hero.” — James Berich

Stevivor4/10

“Generic romp; co-op boss fights saw big drops; Bat-family fans may be disappointed.” — Steve Wright

WellPlayed5/10

“Pretty world, shallow structure; systems bloat drags the combat and pacing.” — Adam Ryan

Methodology: Average is calculated from scored AU outlets listed above:
7.0, 7.5, 7.5, 8.0, 6.5, 6.5, 7.5, 4.0, 5.0 → 6.6/10. Unscored entries are excluded.