Australian game CONSCRIPT from solo developer Catchweight Studio (Jordan Mochi) announced that Team17 will publish their game.
CONSCRIPT is set in 1916 during the Great War, and the game blends survival horror, puzzles and isometric war combat.
Experience classic and methodical survival horror gameplay in a unique historical setting: the Battle of Verdun.
Highly re-playable with various difficulty settings, multiple endings, unlockable costumes, and bonus weapons.
Fend off a variety of enemy soldiers and combatants with a variety of WW1 melee weapons and firearms.
Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design.
Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.
Distinct WW1 themed areas that intertwine and overlap.
It’s been six years of developing CONSCRIPT, and Jordan Mochi is finally on the road to releasing the game, and he’ll be at the Australian Pavilion in Gamescom’s Business Hall, talking all about it.
“After six years of development, I’m glad to have backup from the experienced people at Team17. CONSCRIPT emerged from my own love of history and my love of survival horror. I’ve long dreamed of making games and of creating stories for people to play. Over the last six years, I’ve been happy to see a community of players grow around CONSCRIPT, and I’m looking forward to working with Team17 to launch the game for the community and players around the world in 2024.”
CONSCRIPT will release in 2024 on PC, and you can play the demo now on Steam.