A chest is hidden in an underground tunnel, defended by ancient guardians. Our fearless Rogue and his party are attempting to sneak past. After dispatching the nearby goblins our great hero strides up to the chest, failing the perception check, but disregarding that, he casts open the chest before him. The moments that followed this adventure included the death of two characters, a disappointed cleric, and the use of two valuable Scrolls of Revivify to bring both of the characters back to life. Playing moments like these in the Early Access of Baldur’s Gate 3 captures much of the magic of the tabletop staple, Dungeons & Dragons and that’s what I’m enjoying about the game the most. But there is plenty of room for improvement to further capture that magic in every aspect of the game.
As the upcoming release date neared in August, Larian Studios made the decision to both postpone the release to at least September 30th (moved again to October 6th) but also announced the game would not be a full release. Instead, they were opting for an Early Access period where players would only have access to the opening act of the game (approximately 20 hours of gameplay) but still requiring the $90 AUD price tag. For many, this was a disappointment, as Baldur’s Gate 3 had been building towards being a potential RPG juggernaut thanks to the increased popularity that D&D has seen in the 20 years since the last Baldur’s Gate game. The rise is mostly thanks to shows such as Critical Role and Acquisitions Incorporated.