
Carrion contains 9 containment units for you to find. Each rewards you with a power-up of a different variety which can range from an increase in your health to your energy bar.
There is one containment unit in every level except for the first. This includes the ‘Frontier’ which acts as an overworld.
Each walkthrough below shows you how to reach and solve any puzzles to get the containment unit. You’ll sometimes need powers you don’t have initially to reach each containment unit so it’s best to check the guide for each level first, or simply come back and pick all nine up after you’ve completed the game.
Tips & Tricks
- You’ll spot the room/location the Containment Unit is being held in with a little fish logo that’s glowing white.
- Although some of these power-ups may help you in the game, they’re considerably easier to find and complete once you’ve beaten the game.
- You can’t fail any of the puzzles even if you accidentally move or kill someone you needed. Leaving and reentering the room always solves the problem.
Index:
- Military Junkyard – Containment Unit No. 1
- Frontier – Containment Unit No. 2
- Uranium Mines – Containment Unit No. 3
- Botanical Gardens – Containment Unit No. 4
- Leviathan Reef Base – Containment Unit No. 5
- Relith Science HQ – Containment Unit No. 6
- Nuclear Power Plant – Containment Unit No. 7
- Armoured Warfare Facility – Containment Unit No. 8
- Bunker – Containment Unit No. 9
Military Junkyard – Containment Unit No. 1
This one is located fairly out in the open in an area you’ll have to make your way through. Look for the fish logo and find the first containment unit inside. There’s no puzzle for this unit.

Frontier – Containment Unit No. 2
Head right of the level entrance for ‘BSL-4 Research Ward’ and loop up and around into the water pipe heading down. Go left and you’ll spot the fish logo below you. You’ll need LVL 2 Carrion to smash the wood in the way and head down onto the next screen. Spot the door on the right side of the screen. The Containment Unit is inside, and no puzzle is to be solved.

Uranium Mines – Containment Unit No. 3 (LVL 2 smash + swimming required)
As you make your way through the level you should spot this glowing fish logo on your right but you need LVL 2 Carrion smash to be able to reach it. If you have it, smash the wood in the way, if you don’t, come back later as you’ll also need the swimming skill to head into the pipe below.
In the puzzle room, you’ll notice the Containment Unit at the bottom of the screen. Activating the switch in the middle of the room will open the door guarding it, but also activate a lot of lasers in your way.
Firstly, you need to drop biomass in the previous room until you’re LVL 1 Carrion. Now charge your energy bar up on the electricity block in the middle of the room and activate the laser via the switch. Use invisibility to move to the first part of the wall with cracks in it. Your invisibility doesn’t run out as long as you’re standing still, so stay stationary there and shoot off your web-shot (RB) at the electricity block and get a fresh charge-up. Continue this for the next two cracked wall points around the room and eventually drop down into the Containment Unit location without breaking invisibility.

I hope this guide was some help to you. Please let me know in the comments if it was!