After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control in this supernatural 3rd person action-adventure from Remedy Entertainment and 505 Games

Publisher: 505 Games
Reviewed on: PS4 (PS4 Pro)
Also available for:
Xbox One, Windows

Cast: Courtney Hope, Matthew Porretta, James McCaffrey, Jennifer Armour, Martti Suosalo

Developer: Remedy Entertainment
Concept by: Mikael Kasurinen and Sam Lake
Directed by: Mikael Kasurinen
Story by: Sam Lake
Music by: Mikael Kasurinen

I’m a huge fan of Remedy’s Control. Not only was it one of my favourite games of 2019, but it also made the Explosion Networks list of the Top 10 Games of 2019. It’s an exciting action game with some genuinely next-generation systems and technology. Unfortunately, consoles missed out on much of Controls biggest visual showcases including ray-tracing as the last-gen consoles struggled to even pause and un-pause the game without a struggle. It was easy to understand why the PC was the only platform to receive ray-tracing. But everything’s changed now, and with the release of Control Ultimate Edition for the new consoles, the game looks better than ever, and more importantly, plays better than ever before. 

There are two visual options available in Control Ultimate Edition, and you’re able to switch better them at any time in the pause menu, without having to reload your game. The first is “Graphics Mode” and the second a “Performance Mode.” 


Graphics Mode targets 30fps with ray-traced reflections at 1440p with temporal upscaling to 4K. The most impressive feature of this option is, of course, the ray-tracing. Control features many shiny and reflective surfaces and is undoubtedly a showcase for how RT can make a video game world look more realistic. There’s no level or location that doesn’t benefit from RT reflections. From the glass in the many office rooms you pass to the reflections off the marble hallways, it’s all beautiful. As for the frame-rate, I’m sure Remedy stated it “targets 30fps” to cover their ass, but as far as I could tell, it is hitting 30fps without a drop. A significant improvement over the 30fps target of the PS4 Pro which dropped constantly.  


The Performance Mode targets 60fps with 1440p render resolution and an output of 4K. This mode does not use any ray-tracing. What you do get, however, is that buttery smooth 60fps, which is a real game-changer. Control is a very fast-paced action game where you’re whipping the camera back, forth and all-around to shoot and throw objects, and at 60fps it makes the game easier. Boss fights where I struggled to hit the enemy on PS4 Pro have been so much more comfortable at 60fps. The amount of debris and exploding enemies and abilities also look substantially better at 60fps.

For my money’s worth, Performance Mode is the way to play Control. As much as I love ray-tracing, once you experience the game at 60, it’s impossible to go back. With that said, however, it does bring me to my one major critique of Control Ultimate Edition. A “Performance RT” mode that ran the game at 1080p/60fps/RT as seen in Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales would have been the option of choice for many if that had of been included. Maybe Remedy could patch this in down the line as Insomniac Did, but we’ll have to wait and see.