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As a PlayStation super-fan, I’m aware of how my credibility is diminished by not having played all the Uncharted games, but I have a semi-legit excuse. You see, back when Uncharted: The Lost Legacy released I had to edit a spoiler-cast the Explosion Network posted at the time, and in doing so I got several of the big moments spoiled for me. 

(Spoilers in this article too)

These included the last mission, Sam’s involvement and the ending. This isn’t to say that you can’t enjoy a good thing knowing what’s going to happen, I simply didn’t feel like rushing out to play it at the time. 

So when I saw the game on sale for, I think less than $10 at Christmas time in 2019, I finally picked it up. And yes, it took me nearly six months to get around to literally unwrapping the shrink-wrap on the case.


EX-PILE OF SHAME : UNCHARTED: THE LOST LEGACY

What I Played: The campaign
Difficulty: Easy
Playtime: 7-8 hours
Synopsis: In order to recover a fabled ancient Indian artefact and keep it out of the hands of a ruthless war profiteer, Chloe Frazer must enlist the aid of renowned mercenary Nadine Ross (from Uncharted 4: A Thief’s End). Venturing deep into India’s Western Ghats mountain range, Chloe and Nadine must learn to work together to unearth the artefact and fight their way through fierce opposition to prevent the region from falling into chaos.

SUPRISE PACKAGE

I’m sure this has been noted in many reviews for Uncharted: The Lost Legacy, but this game is a lot bigger than you’d think and I was surprised by just how big. It took me around 7-8 hours to beat the campaign while playing on easy and grabbing the collectables as I went. The game is a fun experience, but I was surprised at just how open some of the levels were – even if I was aware of them.

Chapter four opens up and has a ridiculous amount of collectables and secrets for you to find along with the ability to tackle the level’s objectives in the order you want. It’s this sort of design I assume I’ll be comparing to The Last of Us Part II in a couple of weeks. 

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STILL BIT-SIZED IN SCOPE

This is a bite-sized Uncharted experience no matter how big the game can feel at times. The final level is exciting as you jump fight a helicopter, chase a train, jump back and forth and then drive across the map to switch the trains tracks before launching yourself back aboard like it’s 2 Fast 2 Furious, but the air of Uncharted 2 redux is felt over this. If they’d done a second attempt at the train sequence in Uncharted 3 or Uncharted 4 fans would have been quick to criticise, but it gets the leeway here as a spin-off game. I haven’t played Uncharted 4 since release but in a lot of ways, this game actually seems to look better than I remember that game looking, which is saying something.

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My major gripe with this game is simply the story. I enjoyed Chloe and Nadine as a team (although I still think Laura Bailey playing Nadine is the wrong decision on Naughty Dog and her own part) and their banter and growth as characters were great. However, the villain they face sucks and the fact the game comes down to a terrorist plot to start a civil war wasn’t exciting to me. 

Uncharted: The Lost Legacy would fit in just above the original Uncharted for me simply because it’s a lot more enjoyable and cinematic to play. If Naughty Dog ever considered making smaller Uncharted stories a more regular thing, they’d have to work harder on finding either more interesting villains, or just ditch them completely.