Elden Ring is releasing this Friday and is easily one of the year’s most anticipated games. Let’s not forget it was voted so by Geoff Keighley’s Game Awards two years in a row!
The latest game from Soulborne genre creator FromSoftware has not only lived up to the hype but exceeded it according to early reviews. The majority of which mention and compare the open-world design to be as game-changing as The Legend of Zelda: Breath of the Wild. But beware, as it’s enormous; many reviewers are still working through the massive game and have had to post reviews in progress. From what I can gather, it can take anywhere between 60-80 hours to beat Elden Ring, depending on how much extra exploring you choose to do and your skill level.
It certainly sounds like Elden Ring is a shoo-in as far as a Game of the Year contender. Check out what Australian critics are saying about the game in the reviews below.
Ani-Game (10/10 – Review in Progress) – Joel Gralton
“Elden Ring is a masterclass in design and worldbuilding. The challenge certainly won’t be for everyone but it’s rich world and incredibly rewarding gameplay has me wanting to spend so many more hours discovering everything that’s on offer.”
AusGamers (Review in Progress) – Joab Gilroy
“There’s enough content for about three games, and I haven’t finished it yet. It just keeps on giving. And with that, From Software may have delivered the last game you’ll ever need.”
Checkpoint Gaming (9.5/10) – Elliot Attard
“Elden Ring feels as though it’s made for the fans, unflinching in its objective of creating a gargantuan experience players can sink weeks if not months into. Rise ye Tarnished, a playground of unrelenting death awaits.”
Digitally Downloaded (5/5) – Matt Sainsbury
“Spinning a richly evocative and carefully paced tale of darkness and misery, Elden Ring isn’t the most easygoing game, either in terms of its storytelling or general difficulty. However, not only is it majestic in scope and vision, it is one of the most perfect examples of how an open world structure can be used to the thematic benefit of the game, rather than just be a massive space used to hurl worthless content at players.”