Set in 1274 on the Tsushima Island, the last samurai, Jin Sakai, must master a new fighting style, the way of the Ghost, to defeat the Mongol forces and fight for the freedom and independence of Japan.

Publisher: Sony Computer Interactive  
Reviewed on: PS5
Also available for:

Cast: Daisuke Tsuji, Eric Steinberg, Sumalee Montano, Patrick Gallagher, Francois Chau, James Hiroyuki Liao, Lauren Tom, Earl T. Kim, Eddie Shin, Karen Huie

Developer: Sucker Punch
Directors: Nate Fox, Jason Connell
Writers: Ian Ryan, Liz Albl, Patrick Downs, Jordan Lemos
Lead Artist: Jason Connell

Between Ghost of Tsushima: Directors Cut and Death Stranding: Directors Cut, we’re about to have a couple of interesting months for PS4 games getting new content and upgrades on PS5. The Ghost of Tsushima: Directors Cut is most intriguing because its pricing model has caused some confusion, which I understand completely. Still, if you’re playing the Director’s Cut on PS5, this is the best version of the game you can play with many improvements and the brand new Iki Island DLC. 

On PS4, the Director’s Cut simply includes the Iki Island DLC and the free-update Legends co-op/multiplayer mode on disc. However, on PS5, you get several improvements that warrant a slightly larger price ticket.  

Most important to those seeking the authentic Akira Kurosawa experience is that the Japanese voice-work is finally playable with a new lip-sync exclusive to the PS5 version of the Director’s Cut. Gone is the awkward pairing of the Japanese VO to the Englished animated VO that plagued the game’s original release. Sucker Punch has explained in several interviews that the PS4 cut-scenes must be pre-rendered, which meant they needed to do a second version of those for the Japanese VO, which wasn’t plausible on PS4. Now, on PS5, they simple render cut-scenes in real-time, which solves all the issues. 


A game that falls into many open-world tropes

The PS5 version of the game also uses the DualSense and improved 3D audio capabilities of the console. The haptic feedback and adaptive triggers aren’t overused, but they do enhance your experience. The feeling of different swords clanging together can be felt through the controller now, and you’ll get the sensation of pulling the bow back before firing. The load times on PS4 were already super quick, but they are enhanced on PS5, with the most notable difference being the seconds it takes to load into the game from the PS5’s menu. 

In terms of more minor but notable additions, the Ghost of Tsushima: Director’s Cut also adds accessibility options for controller layouts and the ability to lock on to enemies during combat.