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Ghostrunner Review – Cyberpunk Wall-Running Has Never Felt This Good

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Synopsis:
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.


Publisher:  All In! Games, 505 Games
Reviewed on: PC (Ryzen 5 2600, RTX 2070 Super, 32GB DDR4)
Also available for:
PS4, Xbox One, Nintendo Switch

Cast: Carl G. Brooks, Mark Dodson, Lindsey Vega, Sheila Morris, Eileen Anglin, Julie Shields

Developer: One More Level
Game Director & Producer: Radoslaw Ratusznik
Art Director: Wojciech Wilk
Lead Programmer: Gregorz Greger
Narrative Design & Writer: Jan Gasior


I died well over a thousand times before I finished Ghostrunner and I loved every second of it. The game’s one-hit kill system not only led me to die from gunfire, laser beams, samurai swords and other weapons, but I also died numerous times from falling. Because Ghostrunner isn’t just a game about fast-paced wall-running, katana-wielding combat, it’s also a tricky platformer. Ghostrunner is a hard-as-nails game, but it’s also ultra-satisfying to play in a way that most games only ever strive to achieve. 

The game’s premise is rather simple. You are a Ghostrunner;  a cyborg-ninja of sorts, recently repaired but suffering from amnesia. You land somewhere in the slums of Dharma Tower, the last remaining place of human activity following an apocalyptic event. The building is under the rule of a tyrant named The Keymaster and the tower’s people are in a divide of poverty and civil war. As the game begins you’ve just awoken and a voice is in your ear telling you to run with enemies hot on your tail. This whisper in your ear explains they’ll be able to help you on your journey and it is up to you to stop The Keymaster and save Dharma Tower and its people. So you must make your way up the tower, fighting enemies big and small as you attempt to reach your target. 

The Ghostrunner - image supplied

The Ghostrunner – image supplied

The story of Ghostrunner — as simple and paint-by-cyberpunk-numbers as it seems — was engaging the entire time. It’s a story of rebellion, free-will and trans-humanism which are all very cyberpunk themes. Although Ghostrunner is all gameplay first, story second, I was surprised with how just how well the game told a fitting narrative for the cyberpunk renaissance that appears to have happened over the last couple of years.

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Ghostrunner plays like a perfect mix of Titanfall 2, Mirror’s Edge and Katana Zero. The game’s parkour wall-running and katana-slicing is the bread and butter and it’s some of the most satisfying movement-based gameplay I’ve ever experienced. The game’s fluidity is perfect. If Titanfall 2 is the golden-child for FPS movement, Ghostrunner is the new poster-child for fast-flowing movement and combat. From every wall-run to every slide under a deadly object, the game is so buttery smooth and you will feel like a bad-ass ninja assassin while playing Ghostrunner. 

At the beginning of the game, you have four core abilities: wall-running, swinging your katana, a grapple-hook and the ability to slow down time briefly. In tandem, you can run along a wall, jump and grapple hook up to a platform, slowdown time in mid-air to dodge a bullet fired at you from an enemy before pouncing on them and landing a killing slice with your katana. 

You’ll see red a lot as you die - image captured by the author

You’ll see red a lot as you die – image captured by the author

Each room of enemies in Ghostrunner is designed similarly to Katana Zero (with katana, cyberpunk aesthetic and all) or Hotline Miami, where enemies are always in the same place and the combat is less about outsmarting them, and more about how to move around the room efficiently. It may take you ten or thirty minutes to figure out how to clear a room of enemies but the run where you do may only take thirty seconds. The game requires just as much planning and smart use of your terrain and abilities as it does the fast-injection of inputs to perform them. 

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You only have to deal with basic goons that fire bullets you can dodge with relative ease as the game begins, but as you progress further there are increasingly more difficult enemies and obstacles added as you progress further up the tower. A brute enemy will launch itself across the room to land on top of you, a katana-wielding enemy needs to be countered before you can kill it and shields are added to basic goons. Robotic Metal Gear inspired enemies begin appearing half-way through the game and become death machines you need to disperse of quickly or fear their room-scale attacks. As you get higher up in the tower, drones begin appearing that can rain attacks down from above, but you’re able to pounce upon them and ride them into a group of enemies below. 

Fortunately, as the enemies get tougher as the game progresses, the Ghostrunner’s arsenal of weapons and skills grows too. I won’t spoil them all, but you get access to a shock-wave blast and even an arc-attack that can be efficient ways to take out multiple enemies or a last-second attack that can save your ass from death. You can’t spam these either, they use an energy resource that slowly replenishes over time. You also get access to an upgrade tree of sorts that lets you add abilities like deflecting bullets, increasing your dash or filling your energy meter faster.

Your upgrade tree is presented like Tetris-table where you need to place things carefully to make the most of what you got - image captured by the author

Your upgrade tree is presented like Tetris-table where you need to place things carefully to make the most of what you got – image captured by the author

Platforming puzzles are usually between enemy encounters to help pace the game. These start simple like just wall running between several objects, but soon there are hazards thrown into the mix like lasers or rotating razers to slide under. These sections are kinda like training moments as well as they allow you to get better at the game’s mechanics without enemies to worry about.

Like the best one-hit-kill games like Hotline Miami and Katana Zero, Ghostrunner manages to strike a perfect balance of both seemingly impossible difficulty and a deeply rewarding sense of achievement as you play the game. Several times I’d enter a new level and think “how the hell am I supposed to do this?” Each of the boss fights had me tearing my hair out only to feel like a champion when I dealt the killing blow.

I can’t wait to see people speed-run this game. Because as hard as I’m saying it is, and how many deaths I had, I know many are going to master this and post some of the most gratifying gameplay videos you can watch in all of 2020.

RTX-On - image captured by the author

RTX-On – image captured by the author

Ghostrunner oozes style from its gameplay to its cyberpunk inspired setting and the electronic soundtrack from Daniel Deluxe. The game is aesthetically pleasing on both the eyes and ears. There is even ray-traced lighting and shadows support here and although the game does have DLSS support, I still found it quite costly. With DLSS on I could get somewhere between 40-45 FPS, compared to ray-tracing off where I had a solid 60FPS at all times. Although the ray-tracing effects do add some nice shadows and in some of the levels with puddles and more reflective surfaces an added level of neon-bouncing colours, I don’t think I would recommend it unless you have a higher GPU than me and can get a solid 60 with ray-tracing on as the frame-rate is support-important with this game and its fast-paced gameplay. 

The cyberpace and a simple puzzle - image captured by the author

The cyberpace and a simple puzzle – image captured by the author

To break up the combat you’ll periodically enter levels that take you into the ‘cyberspace.’ These are a combination of platforming and puzzles, and although some of this works, most of it becomes a matter of simply walking through an area collecting glowy orbs of data as the whisper in your head does a plot-dump. It means you’re never taken out of the game to watch a cutscene or something, but by the time I got to the last of the cyberspace levels in the game, I was finding the puzzles more tedious than anything. It’s padding to a degree, to break up the combat scenarios, and it kinda works, but these areas are obviously where the least amount of design effort was placed. They feel less-loved than the core levels of the game.

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Releasing just a couple of weeks ahead of Cyberpunk 2077 you may be quick to overlook Ghostrunner, but you’d be doing yourself a horrible disservice. Not only is Ghostrunner one of this year’s best games, but it’s also some of the most satisfying gameplay I’ve experienced in years. For a team of just 32 people, developer One More Level has crafted a triple-A calibre production with genre-defining gameplay to be proud of and I can’t wait to see what they do next.  

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(Ghostrunner code provided for review)

Dylan Blight
WRITTEN BY

Dylan Blight

[He/Him] Dylan Blight is the Founder and Editor-in-Chief of Explosion Network, an independent Australian publication covering video games, film, television and pop culture. Since founding Explosion Network in 2017, Dylan has written and produced reviews, news, interviews, features and podcasts across the entertainment industry, while overseeing the publication's editorial direction and content.

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