Marvel’s Midnight Suns, also known as “the people who make XCOM, did a Marvel game”, is out this Friday, and reviews have rolled in overnight.
I can’t find any super-negative words when discussing the game’s combat. Everyone loves the deckbuilding from what I can sell, albeit some complaints about the slow way you build out each character’s deck and their moves. However, if you’re a fan of Fireaxis’ Games work on XCOM, and like Marvel superheroes, you’ll enjoy the combat here. The point of contention with reviews seems to be around the narrative, characters and the amount of time you spend interacting with them in The Abbey. While some write that it helps humanise and get to know the cast, others find it to be a horrible bore. So this will be the decisive point of the game.
Here’s what Australian critics are saying about the game.
KOALATY CRITICS – AUSTRALIAN CRITICS
AusGamers – 8/10 (Kosta Andreadis)
“Thankfully, the deep and rewarding combat more than makes up for the sometimes sexless superhero daytime soap opera and the sometimes engaging story you get to watch play out. Marvel’s Midnight Suns is at its best when it has all of the various superheroes do what they do best.”
Checkpoint Gaming – 9/10 (Charlie Kelly)
“All in all, Marvel’s Midnight Suns is one of the most readable and approachable deck-building and tactics games ever. Environments aren’t broken into grids and movement and attacks are clearly depicted with radials. Leading HUD lines help guide the player to where they’re moving towards these radials at any given point. There are no secret dark and challenging mechanics under the hood and what you see is what you get.”
GamesHub – 5/5 (Leah J. Williams)
“Midnight Suns is a game of two disparate halves, but they work together to become something truly great. Each system feeds into the other – with the relationship-building aspect contributing directly to combat wins, finding new cards, unlocking character potential, and developing team combos on the battlefield.”